<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Touchskyer&apos;s Thinking Wall (English)</title><description>Tech notes, essays, and the Silicon Team book — English feed.</description><link>https://touchskyer.me/</link><item><title>Documentation Rots. Skills Stay Alive.</title><link>https://touchskyer.me/blog/skill-is-living-knowledge--en/</link><guid isPermaLink="true">https://touchskyer.me/blog/skill-is-living-knowledge--en/</guid><description>Documentation is write-once-read-maybe-update-never. A Skill is a persisted human-agent contract — agents write them, humans curate them, and knowledge stays alive in the loop. Why Skill marketplaces will inevitably fail, and why everyone needs their own Skill library.</description><pubDate>Tue, 14 Apr 2026 00:00:00 GMT</pubDate></item><item><title>Preface: From One Person to a Team</title><link>https://touchskyer.me/book/silicon-team/00-preface--en/</link><guid isPermaLink="true">https://touchskyer.me/book/silicon-team/00-preface--en/</guid><description>How one person builds an engineering team with AI agents</description><pubDate>Sun, 12 Apr 2026 00:00:00 GMT</pubDate></item><item><title>The Protocol Layer: CLI as Protocol Layer</title><link>https://touchskyer.me/book/silicon-team/01-protocol-layer--en/</link><guid isPermaLink="true">https://touchskyer.me/book/silicon-team/01-protocol-layer--en/</guid><description>How CLI decouples memory from agents, and the three-layer distribution model</description><pubDate>Sun, 12 Apr 2026 00:00:00 GMT</pubDate></item><item><title>Harness-Native Engineering</title><link>https://touchskyer.me/book/silicon-team/02-harness-native--en/</link><guid isPermaLink="true">https://touchskyer.me/book/silicon-team/02-harness-native--en/</guid><description>Constraint system design — how mechanical gates replace probabilistic judgment</description><pubDate>Sun, 12 Apr 2026 00:00:00 GMT</pubDate></item><item><title>Multi-Silicon Collaboration</title><link>https://touchskyer.me/book/silicon-team/03-multi-silicon--en/</link><guid isPermaLink="true">https://touchskyer.me/book/silicon-team/03-multi-silicon--en/</guid><description>Agent routing, Spawn vs Delegate, multi-agent orchestration</description><pubDate>Sun, 12 Apr 2026 00:00:00 GMT</pubDate></item><item><title>Autonomous Operation</title><link>https://touchskyer.me/book/silicon-team/04-autonomous-operation--en/</link><guid isPermaLink="true">https://touchskyer.me/book/silicon-team/04-autonomous-operation--en/</guid><description>The OPC pipeline, iterative review, and autonomous loops</description><pubDate>Sun, 12 Apr 2026 00:00:00 GMT</pubDate></item><item><title>Engineering Field Notes</title><link>https://touchskyer.me/book/silicon-team/06-engineering-lessons--en/</link><guid isPermaLink="true">https://touchskyer.me/book/silicon-team/06-engineering-lessons--en/</guid><description>17 hard-won engineering lessons</description><pubDate>Sun, 12 Apr 2026 00:00:00 GMT</pubDate></item><item><title>Business Logic in the Agent Era</title><link>https://touchskyer.me/book/silicon-team/05-startup-in-agent-era--en/</link><guid isPermaLink="true">https://touchskyer.me/book/silicon-team/05-startup-in-agent-era--en/</guid><description>From engineering to business — positioning, narrative, investment thesis</description><pubDate>Sun, 12 Apr 2026 00:00:00 GMT</pubDate></item><item><title>From Memory to Book</title><link>https://touchskyer.me/book/silicon-team/07-memory-to-book--en/</link><guid isPermaLink="true">https://touchskyer.me/book/silicon-team/07-memory-to-book--en/</guid><description>How 227 cards became a book</description><pubDate>Sun, 12 Apr 2026 00:00:00 GMT</pubDate></item><item><title>Harness Engineering II: When Tasks Go From Minutes to Hours</title><link>https://touchskyer.me/blog/harness-engineering-ii--en/</link><guid isPermaLink="true">https://touchskyer.me/blog/harness-engineering-ii--en/</guid><description>Prompt engineering hits a cliff in long-run tasks. Not because your prompts are bad — because attention decay, context rot, and drift accumulation are physics. Harness engineering is the complete answer.</description><pubDate>Wed, 08 Apr 2026 00:00:00 GMT</pubDate></item><item><title>The Continued Evolution of the Agent Era</title><link>https://touchskyer.me/blog/agent-era-sustained-evolution--en/</link><guid isPermaLink="true">https://touchskyer.me/blog/agent-era-sustained-evolution--en/</guid><description>From the Cognition Ladder to the Capability × Validation Matrix: New thoughts on the Agent era, one year later</description><pubDate>Tue, 07 Apr 2026 00:00:00 GMT</pubDate></item><item><title>Harness Engineering: Don&apos;t Hope Your AI Behaves — Build a Structure Where It Can&apos;t Not</title><link>https://touchskyer.me/blog/harness-engineering--en/</link><guid isPermaLink="true">https://touchskyer.me/blog/harness-engineering--en/</guid><description>LLMs satisfice by default. Harness engineering constrains agent behavior with structure, not prompts. A four-layer architecture and how we landed it in OPC.</description><pubDate>Sun, 05 Apr 2026 00:00:00 GMT</pubDate></item><item><title>OPC</title><link>https://touchskyer.me/projects/opc/</link><guid isPermaLink="true">https://touchskyer.me/projects/opc/</guid><description>One Person Company — a digraph-based task pipeline with independent multi-role evaluation for AI agents.</description><pubDate>Wed, 01 Apr 2026 00:00:00 GMT</pubDate></item><item><title>OPC — Your AI Review Team in One Slash Command</title><link>https://touchskyer.me/blog/opc--en/</link><guid isPermaLink="true">https://touchskyer.me/blog/opc--en/</guid><description>I built a Claude Code skill that dispatches 11 specialist AI agents to review code from different perspectives. Here&apos;s an honest comparison with just asking Claude directly.</description><pubDate>Sat, 28 Mar 2026 00:00:00 GMT</pubDate></item><item><title>Your AI Agent Has Amnesia — Here&apos;s How I Fixed It</title><link>https://touchskyer.me/blog/memex--en/</link><guid isPermaLink="true">https://touchskyer.me/blog/memex--en/</guid><description>AI agents start from scratch every session. I built memex — a Zettelkasten-based persistent memory system that needs no vector DB. Here&apos;s the design philosophy and trade-offs behind it.</description><pubDate>Tue, 24 Mar 2026 00:00:00 GMT</pubDate></item><item><title>Memex</title><link>https://touchskyer.me/projects/memex/</link><guid isPermaLink="true">https://touchskyer.me/projects/memex/</guid><description>Zettelkasten-based persistent memory for AI coding agents. No vector DB — just markdown + git.</description><pubDate>Fri, 20 Mar 2026 00:00:00 GMT</pubDate></item><item><title>What We Can Learn from Superpowers</title><link>https://touchskyer.me/blog/superpowers--en/</link><guid isPermaLink="true">https://touchskyer.me/blog/superpowers--en/</guid><description>Superpowers is a set of skill plugins for Claude Code. A deep dive into its design philosophy — from enforced workflows to Zero Trust architecture, to a meta-layer mechanism that uses AI&apos;s weaknesses to constrain AI.</description><pubDate>Tue, 10 Mar 2026 00:00:00 GMT</pubDate></item><item><title>SuperCrew</title><link>https://touchskyer.me/projects/supercrew/</link><guid isPermaLink="true">https://touchskyer.me/projects/supercrew/</guid><description>Superpowers skills, hooks, commands, and agents for Claude Code.</description><pubDate>Sun, 01 Mar 2026 00:00:00 GMT</pubDate></item></channel></rss>