<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Touchskyer&apos;s Thinking Wall (中文)</title><description>技术笔记、随笔、硅基团队 — 中文订阅源</description><link>https://touchskyer.me/</link><item><title>文档写完就落灰了，Skill 越用越活</title><link>https://touchskyer.me/blog/skill-is-living-knowledge/</link><guid isPermaLink="true">https://touchskyer.me/blog/skill-is-living-knowledge/</guid><description>文档是 write-once-read-maybe-update-never。Skill 是 human-agent contract 的持久化形式——agent 写、人 curate、知识在循环中活起来。Skill marketplace 为什么必然失败，每个人为什么需要自己的 Skill library。</description><pubDate>Tue, 14 Apr 2026 00:00:00 GMT</pubDate></item><item><title>前言：从一个人到一支团队</title><link>https://touchskyer.me/book/silicon-team/00-preface/</link><guid isPermaLink="true">https://touchskyer.me/book/silicon-team/00-preface/</guid><description>这本书讲的是一个人如何用 AI agent 构建一支工程团队</description><pubDate>Sun, 12 Apr 2026 00:00:00 GMT</pubDate></item><item><title>协议层：CLI 作为 Protocol Layer</title><link>https://touchskyer.me/book/silicon-team/01-protocol-layer/</link><guid isPermaLink="true">https://touchskyer.me/book/silicon-team/01-protocol-layer/</guid><description>CLI 如何解耦 memory 和 agent，以及三层分发模型的设计</description><pubDate>Sun, 12 Apr 2026 00:00:00 GMT</pubDate></item><item><title>Harness-Native Engineering</title><link>https://touchskyer.me/book/silicon-team/02-harness-native/</link><guid isPermaLink="true">https://touchskyer.me/book/silicon-team/02-harness-native/</guid><description>约束系统设计——Mechanical Gate 如何替代概率性判断</description><pubDate>Sun, 12 Apr 2026 00:00:00 GMT</pubDate></item><item><title>多硅基协作</title><link>https://touchskyer.me/book/silicon-team/03-multi-silicon/</link><guid isPermaLink="true">https://touchskyer.me/book/silicon-team/03-multi-silicon/</guid><description>Agent routing、Spawn vs Delegate、多 agent 编排</description><pubDate>Sun, 12 Apr 2026 00:00:00 GMT</pubDate></item><item><title>自主运行</title><link>https://touchskyer.me/book/silicon-team/04-autonomous-operation/</link><guid isPermaLink="true">https://touchskyer.me/book/silicon-team/04-autonomous-operation/</guid><description>OPC pipeline、iterative review、autonomous loop</description><pubDate>Sun, 12 Apr 2026 00:00:00 GMT</pubDate></item><item><title>Agent 时代的商业逻辑</title><link>https://touchskyer.me/book/silicon-team/05-startup-in-agent-era/</link><guid isPermaLink="true">https://touchskyer.me/book/silicon-team/05-startup-in-agent-era/</guid><description>从工程视角转向商业视角——定位、叙事、投资论点</description><pubDate>Sun, 12 Apr 2026 00:00:00 GMT</pubDate></item><item><title>工程手札</title><link>https://touchskyer.me/book/silicon-team/06-engineering-lessons/</link><guid isPermaLink="true">https://touchskyer.me/book/silicon-team/06-engineering-lessons/</guid><description>17 个用血换来的具体教训</description><pubDate>Sun, 12 Apr 2026 00:00:00 GMT</pubDate></item><item><title>从记忆到书</title><link>https://touchskyer.me/book/silicon-team/07-memory-to-book/</link><guid isPermaLink="true">https://touchskyer.me/book/silicon-team/07-memory-to-book/</guid><description>227 张卡片如何变成一本书</description><pubDate>Sun, 12 Apr 2026 00:00:00 GMT</pubDate></item><item><title>Harness Engineering II: 当任务从分钟级变成小时级</title><link>https://touchskyer.me/blog/harness-engineering-ii/</link><guid isPermaLink="true">https://touchskyer.me/blog/harness-engineering-ii/</guid><description>Prompt engineering 在 long-run task 面前断崖式失效。不是因为 prompt 写得不好，是因为 attention decay、context rot、drift accumulation 三重物理极限。Harness engineering 是完整的答案。</description><pubDate>Wed, 08 Apr 2026 00:00:00 GMT</pubDate></item><item><title>Agent 时代的持续进化</title><link>https://touchskyer.me/blog/agent-era-sustained-evolution/</link><guid isPermaLink="true">https://touchskyer.me/blog/agent-era-sustained-evolution/</guid><description>从认知阶梯到能力×验证矩阵：一年之后，我对 Agent 时代的新思考</description><pubDate>Tue, 07 Apr 2026 00:00:00 GMT</pubDate></item><item><title>Harness Engineering: 别期望 AI 行为正确，构造一个结构让它想不正确都难</title><link>https://touchskyer.me/blog/harness-engineering/</link><guid isPermaLink="true">https://touchskyer.me/blog/harness-engineering/</guid><description>LLM 的默认行为是 satisfice，不是 optimize。Harness engineering 用结构约束 agent 行为，而不是用 prompt 期望 agent 行为。一个四层架构的设计理念和 OPC 落地。</description><pubDate>Sun, 05 Apr 2026 00:00:00 GMT</pubDate></item><item><title>OPC</title><link>https://touchskyer.me/projects/opc/</link><guid isPermaLink="true">https://touchskyer.me/projects/opc/</guid><description>One Person Company — a digraph-based task pipeline with independent multi-role evaluation for AI agents.</description><pubDate>Wed, 01 Apr 2026 00:00:00 GMT</pubDate></item><item><title>OPC — 一个斜杠命令召唤你的 AI Review 团队</title><link>https://touchskyer.me/blog/opc/</link><guid isPermaLink="true">https://touchskyer.me/blog/opc/</guid><description>我做了一个 Claude Code skill，用 11 个 AI 专家并行 review 代码。这是一个诚实的对比：OPC vs 直接问 Claude。</description><pubDate>Sat, 28 Mar 2026 00:00:00 GMT</pubDate></item><item><title>你的 AI Agent 每次都失忆 —— 我是这样修好的</title><link>https://touchskyer.me/blog/memex/</link><guid isPermaLink="true">https://touchskyer.me/blog/memex/</guid><description>AI agent 每次新 session 都从零开始。我用 Zettelkasten 方法构建了 memex —— 一个不需要 vector DB 的 agent 持久记忆系统，背后的设计哲学和技术取舍。</description><pubDate>Tue, 24 Mar 2026 00:00:00 GMT</pubDate></item><item><title>Memex</title><link>https://touchskyer.me/projects/memex/</link><guid isPermaLink="true">https://touchskyer.me/projects/memex/</guid><description>Zettelkasten-based persistent memory for AI coding agents. No vector DB — just markdown + git.</description><pubDate>Fri, 20 Mar 2026 00:00:00 GMT</pubDate></item><item><title>What we can learn from Superpowers</title><link>https://touchskyer.me/blog/superpowers/</link><guid isPermaLink="true">https://touchskyer.me/blog/superpowers/</guid><description>Superpowers 是一套 Claude Code 的 skill 插件。深入分析其设计哲学：从流程强制到 Zero Trust 架构，再到用 AI 弱点约束 AI 的元层机制。</description><pubDate>Tue, 10 Mar 2026 00:00:00 GMT</pubDate></item><item><title>SuperCrew</title><link>https://touchskyer.me/projects/supercrew/</link><guid isPermaLink="true">https://touchskyer.me/projects/supercrew/</guid><description>Superpowers skills, hooks, commands, and agents for Claude Code.</description><pubDate>Sun, 01 Mar 2026 00:00:00 GMT</pubDate></item></channel></rss>